While radical changes to both the submission and pinning systems in the new game have been made, there have also been a couple of new facets introduced that will make a world of difference. Let's start with reversals. We all know how in games gone by you've had an infinite amount to play with with the key to a successful reversal being your hand-eye coordination when the indicator flashes up on the screen for a split second. This year it's all different as you now have a limit of five to play with, while the new game also introduces Major and Minor reversals for selected moves. Minor reversals, as you would expect, are easier to perform and only require a single reversal stock while Major reversals are more challenging to perform and exert more damage on your opponent. The other new features come with the chain wrestling sequences - you know, when you have to hit the corresponding button that's highlighted on screen to produce a perfectly choreographed five moves of doom, for example. The improvements to this are a little ambiguous, but are what 2K themselves describe as 'new positions and attributes' allow players to distinguish Superstars from one other. We'll have to wait and see what that actually means. 2K16 also includes new attack positions, such as seated, to increase options for how players attack while experiencing greatly improved attacks outside the ring near barricades. Opponents will now react more accurately to their environment.