WWE and 2K have made a conscious effort to make the gameplay more realistic, pacing more like the action we see in the real life version of a wrestling ring. However, there are a number of slight changes that have made the experience of playing WWE 2K16 all that bit more compelling. The first one is the submission system. the old breaking point style weve seen from previous titles. In the new release, a game of cat and mouse ensues as the system used in the UFC games crosses over into the wrestling ring. https://www.youtube.com/watch?v=SLXu7WC_5ms Here you see Bret Hart, the aggressor, with a red indicator and The Honky Tonk with a blue one. If youre applying the hold, you basically toggle R3 and try to catch the opposing mans bar. And if youre the owner of the blue bar, meaning a submission move is being put on you, your job is to get your bar as far away from the red one as possible. The longer the red bar stays on top of the blue one, more pressure will be applied. If youre successful, the red circle in the middle will eventually fill out and the owner of the blue bar will be forced to give up. The other main change is with the pin system. While last year's game had a flat bar where you had to try and stop a gauge inside a designated area that would get smaller and smaller. This year, we've been given a circle, with that section you need to stop the gauge inside constantly moving... It sounds terribly difficult but will add another dimension to the game for sure.