With WWE 2K19 set to hit shelves worldwide next Tuesday (9 October), anticipation is fast heating up for what looks like the long-running series' most entertaining entry in years, with the developers pushing a wide array of weird and wonderful new features to the forefront.
Though nobody should expect a major overhaul from a series that deals primarily in incremental annual updates, 2K19 looks promising. If you're a fan of the franchise, you'll almost certainly have your itch scratched when the time comes, even if you don't fancy battling blown-up Minecraft men in 'Big Head Mode.'
Surprisingly, what we've seen so far suggests a visually inconsistent game. Some of the trailer footage is absolutely gorgeous, with the developers nailing 2K19's in-arena presentation in particular. The same can't be said of the game's most esoteric locations, though, with subpar textures leaving the MyCAREER trailer's parking lot, House of Horrors, and others looking like locales from a PS2 game.
It's WWE 2K19's character models that best represent the game's visual discrepancies. AJ Styles, Triple H, Shinsuke Nakamura, and countless others look great, but this lot? You could probably do better in the Creation Suite, and that's being kind...
10. Randy Orton
That 2K have done such a piss-poor job with Randy Orton's face in this year's game us almost unfathomable. As one of WWE's most valued and decorated stars, you'd think the developers would put extra effort into making 'The Viper' look as close to his real-life self as possible. Instead, they've delivered a borderline photo-realistic body, accurate attire, and a face that looks like a pitbull sucking on out-of-date lemons.
There are two versions of Orton in 2K19, and the Randy of 2013 suffers from similar problems. The man's head must be incompatible with the game engine. That's facetious, but how else do you make such problems with a guy who's been a cornerstone of WWE programming for well over a decade, and has few equals in terms of prestige and reputation?