Seriously Microsoft. You dont even have to mean it. Look, many gamers understand what you're going for with the Xbox One, and they love you for it. You took a risk on a lot of new ideas, and those ideas were SO new you didn't even have time to figure out how to properly communicate them out loud. It's cool, it happens to the best of us. But the fact remains the Xbox One feels a little undercooked; it's like a high performing beta test instead of a mass market consumer product. They got upwards of five million of gamers to buy it who have most likely installed it as the centre of their living rooms. It's been a real headache - especially as it frustrates our parents, siblings, and friends, while WE keep promising the next update will make it all easier and cohesive - trust us, right? Microsoft, if you do a mea culpa at E3 this year, debut an impressive back-catalog of (hopefully free) 360 games and admit you made mistakes in the past, then promise to deliver a true next-generation experience (and then actually deliver that experience in a way that makes using our TVs and accessing our digital content EASIER, rather than more frustrating than ever), all would be forgiven. The most recent Xbox One update added things like improved some functionality with the Kinect, but the other 9 problems listed here remain - and the Kinect is still wildly imperfect. Too much of this console requires an extra step or two or three that add up over time - a misheard phrase, apps that don't take voice commands, information buried under too many menus all result in the Xbox One being the opposite of intuitive. In a post-iPhone world thats almost inexcusable. The components for are all there and serviceable, but like an exotic dancer working the lunch rush, theres no grace or elegance. The Xbox One feels manufactured like a school desk or a Star Wars prequel instead of crafted with care. We all want to love the Xbox One, and we want to shout from the roof tops how great it is. Unfortunately, it doesnt love us back. Yet.