10 Worst CGI Moments In Star Trek
7. Star Trek Voyager - Macrocosm
The macrovirus encountered by Voyager had the potential to be a terrifying enemy to defeat. Instead, the soft focus, balloony looking creatures just serve to add to the hilarity of the overall episode.
There are several issues with this season three entry. There are gaps in logic (how did Voyager get access to those new phaser rifles?) and enormous gaps in quality. While the idea of Janeway taking on the Ripley role itself could make for a great episode of Star Trek, the fact that she is fighting these creatures completely deflates any sense of menace or drama from the scenario.
What's even more frustrating about these designs is that Star Trek Voyager had already shown some fairly impressive CGI work. Many scenes in the first season stand out - the entire Grendel sequence from Heroes and Demons springs to mind, and many of the scenes with the Doctor are also far superior.
While these creatures are not as bad as some of the other entries on this list, they do stand out as an awkward page in Voyager's history. An ill conceived idea from the beginning, the entire scenario is best forgotten. Just keep calm and think of the lovely CGI work on Discovery and Picard.