Why Hellboy Failed

1. Even The Action And CGI Don't Hold Up

Hellboy David Harbour
Lionsgate

These post-production woes could also explain Hellboy's poor action and shoddy CGI. There are flashes of some inspired superhero bouts in here, with a fight against a group of giants being a particular highlight. In this scene, it actually feels like a set-piece that had been planned out, storyboarded and prepared for maximum impact. Unfortunately, this is an anomaly, and the vast majority of the action comes across like it was handed off to the second unit, choppily edited together with poor effects work that muddies the flow of the battles and, at times, even makes them difficult to follow.

The CGI in general is kind of terrible as well. One emotional moment right at the end is hampered by this Scorpion King-esque render of one of the characters. It’s frustrating because there’s some really great physical prosthetics work in there; Hellboy looks awesome, and some of the monster designs are so well realised. It’s just when these real animatronics and the make up gives way to the CGI, which sometimes even looks a little unfinished.

And that’s the most annoying thing about Hellboy. There are brief flashes where you see the film it could have been. That said, while executive meddling no doubt didn’t help the end result, I don’t know if it would have been a great film even if Marshall had full creative control - there's just too many issues at the core of it.

Advertisement

Watch Next


In this post: 
Hellboy
 
Posted On: 
Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.