10 Amazing Perks Of Being A Game Developer Nobody Talks About

9. No Day Is Ever The Same

video games
Coatsink

Last decade, I was designing spectral lizard men and paper berets for piñatas. A few years later, I’d be working on ice-breaker bridge-building games for corporate events.

Later still, I’d be working on designing a game all about the inner ear for the national curriculum. A few years later, I’d be making UI for a driving game featuring a comatose Starsky and Hutch-style hero.

Yesterday, I was creating animations for a fondant fancy holding a spork like a javelin, and this morning I’m animating a livid wasp.

Having once worked in an insurance company where all I did every day was input data from one database to another, day in, day out, I cannot stress to you how much of a morale-skyrocketer it is to be able to mix it up every day.

Tomorrow, I’ll be working on a ballet-dancing Bakewell tart. Never a dull day, indeed!

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.