10 Amazing Perks Of Being A Game Developer Nobody Talks About
9. No Day Is Ever The Same
Last decade, I was designing spectral lizard men and paper berets for piñatas. A few years later, I’d be working on ice-breaker bridge-building games for corporate events.
Later still, I’d be working on designing a game all about the inner ear for the national curriculum. A few years later, I’d be making UI for a driving game featuring a comatose Starsky and Hutch-style hero.
Yesterday, I was creating animations for a fondant fancy holding a spork like a javelin, and this morning I’m animating a livid wasp.
Having once worked in an insurance company where all I did every day was input data from one database to another, day in, day out, I cannot stress to you how much of a morale-skyrocketer it is to be able to mix it up every day.
Tomorrow, I’ll be working on a ballet-dancing Bakewell tart. Never a dull day, indeed!