10 Amazing Video Games That Didn't Rely On Combat

7. Gone Home

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The Fullbright Company

Set in 1995, Gone Home details the homecoming of Katie Greenbriar, who returns to find her family gone and their possessions halfway packed.

Thunderstorm raging outside, the house dark and still, players must explore the house and interact with the Greenbriar's possessions to piece together the mystery of why they are absent from the family home.

When playing Gone Home, you can feel just how lovingly the game has been crafted, and the small details that fill the Greenbriar's home lend a sense of authenticity to the family.

There's more than one story to be discovered; each member of the family has secrets hidden away amongst their possessions, and there's even some particularly unnerving passageways through the walls that hint at something sinister having taken place in the house, but what really makes Gone Home so brilliant is the atmosphere that it creates.

Coming home from college, players really feel Katie's struggle with working out if she has truly come home at all, and whether she belongs there any more.

Gone Home is as much a work of art as it is a game, and it's not one to be missed.

Contributor
Contributor

Antisocial nerd that spends a lot of time stringing words together. Once tried unsuccessfully to tame a crow.