10 Amazing Video Games That Didn't Rely On Combat

3. L.A. Noire

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Team Bondi

L.A. Noire may have elements of gunfighting and hand-to-hand combat, but they feel somewhat secondary, and even - in places - unnecessary. The most interesting and entertaining part of L.A. Noire is that which it gives us that no other game has done on quite the same level: the detective work.

Taking on the role of Cole Phelps, L.A. Noire's narrative takes us deep into the LAPD in 1947, where a case begins to bring up memories of Phelps' time in the US Marine Corps.

Throughout the game, players are given cases to solve, eventually rising through the departments of the LAPD as they do so.

It is here that L.A. Noire really sets itself apart from the pack, because the cases were so thoroughly put together that at times it feels as though you're doing real police work.

Collecting evidence, reading an NPC's facial expressions during an interrogation, and talking to potential witnesses are all vital if you intend to solve the cases without wrongfully imprisoning anyone, and the developers at Team Bondi went to great lengths to ensure that the experience was as accurate as possible.

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Antisocial nerd that spends a lot of time stringing words together. Once tried unsuccessfully to tame a crow.