Creating video games can be a very long and complex process, with different artists, designers and coders all having to focus on a single project.
We are currently used to waiting four or five years
for the release of the next game in our favourite series, even a decade. After
all, a great deal of work goes into this collaborative process, and there is
also a lot that can go wrong if the designers don’t take their time.
Perhaps though, you are from a different time - one when
games could be designed and created by a small team of developers in a year.
When annual releases of games were a common occurrence.
In some ways, this
process is still around with series such as Call of Duty and sport-based
games such as FIFA. These franchises, however, have monumental teams and funds
behind them as the designers know they can recoup their expenses.
Whichever approach designers take to games, there are some
that have pushed the boundaries of regular development time while also
maintaining the quality of the product. Games that are considered classics, but were
designed and developed in an incredibly small timeframe.