10 Annoying Things That Are Ruining Video Games

7. Automatic Full Health Recovery

You've on the brink of death after taking a smattering of bullets to your upper body. Your vision turns monochromatic and blurry, and the sound of your screaming squad-mates is muffled. You think you're dying, but within 10 seconds you're back on your feet. You react just in time to see a bullet hit you full-on in the face, and drop near-dead to the ground again. No matter - you'll be back again in another 10 seconds...

That's the Call of Duty near-death experience in a nutshell, and one that we see in other franchises like Assassin's Creed, Uncharted and Battlefield. It's a mechanic killing off much of the suspense in big-budget games that are supposedly trying to immerse us through varying degrees of realism. Of course, we shouldn't return entirely to Doom-style medikits, but some kind of compromise is needed. A segmented health-recovery perhaps, where your health auto-recovers to 25% to give you a fighting chance, or full health recovery, but only after a combat encounter is finished.

Once again turning to Dark Souls as a shining example, the fear of death is one of the most exhilarating experiences in gaming, and dying helps us learn from our mistakes next time we take on a challenge. Too many AAA games today have lost touch with that fact.

Contributor
Contributor

Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.