10 Annoying Video Game Mechanics That Need To Die
2. Loot Management
Loot should be important. Finding something new should have a genuine impact on the player. Exploring dungeons should be rewarded with tangible loot, and not a meaningless grab bag of random tat that the game coughs up from its endless list of miscellaneous codpieces.
Games like God of War and Shadow of War added inane and meaningless weapon and armour systems that just clogged up menus with different levelled versions of the same bloody sword. Finding something new meant finding endgame gear, whereas, in the moment to moment exploration, you were just handed a random new item. That's not a reward.
Whilst its painful to keep rattling on about how great Dark Souls is, it is still one of the better examples of loot. Everything you picked up was worth looking at. New armour was actually new and weapons, useful. This colour-coded MMO style loot system is terrible.
Give us something worthwhile and not Level 4367 elbow-pads of unconquerable faff.