10 Awesome Features In Truly Terrible Video Games

Overlooked video game mechanics EVERYONE missed.

Star wars BATTLEFRONT
EA

Video games are artistic, pure and simple. They are capable of standing toe-to-toe with the likes of books and films, and they are able to have stories and perspectives that are just as riveting. But there's a yang for every yin, and there's a bad game for every good one.

It doesn't have to be poor sales to decide a horrible game, it can be a number of reasons, such as bad experience or poor quality control. Objectively speaking, we all know the games are the true terrors of the industry, but subjectively, we all have our own views on the games that just plain suck. But not all bad games are horrible.

If a poor game is still working very hard, we can see at least one or a few good things that it is trying to do, and more often than not, it succeeds. Some games are so awful that they're actually fun to play, even though it's just about the novelty.

The argument is that almost every bad game out there at least has something to going for it, whether it's a character, a plot, or a gameplay mechanic. It's something that pulls players in, even though they may or may not know exactly how awful the game really is.

10. Upgraded Movement System - Assassin's Creed Unity

Star wars BATTLEFRONT
Ubisoft

Assassin's Creed Unity was intended to be the first next-generation franchise title to be released exclusively for Xbox One and PlayStation 4 in 2014. But, years of annual launches had finally caught up with Ubisoft. The game launched and had a multitude of glitches and bugs; the game was nearly unplayable, and it took a year of updates to get it functional. It wasn't just the technical challenges, either; it was a really weak game.

They did, however, significantly enhance the traversal system. In previous games, you could scale things very easily, but going down was tiring; you either had to climb down painfully, leap onto some hay or leaves, or just jump off and pray you survive.

For Unity, a two-button mechanism was built so that the player could go up and down freely without losing momentum. They also introduced a crouch button, which makes the stealth portions more intuitive. This latest method of traversal has been introduced in its successors, frankly finding it impossible to go back and enjoy previous titles.

As a side note, the failure of this game, and its sequel, Syndicate, led to Ubisoft taking some time off the franchise, allowing them to brings us the three best games in the series: Origins, Odyssey, and Valhalla.

Thank you, Unity, you terrible game.

Contributor

Gamer. Flim Nut. Aspiring screenwriter. Just a humble Canadian talking about the things he loves.