10 Awesome Moments That Defined The Nintendo GameCube

6. Eternal Darkness - Sanity Effects

Link Soul Calibur 2
Silicon Knights

Eternal Darkness: Sanity’s Requiem – an ambitious psychological horror, released in 2002 – revolves around the central character, Alexandra Roivas as she investigates the murder of her grandfather, Edward. The story itself is divided between twelve playable characters – the player controlling each one in turn through a series of flashbacks – as they attempt to prevent an ancient god from manifesting himself on Earth.

Most interestingly, the game implemented an innovative 'sanity meter', which decreased as the player was exposed to various factors, including enemies and traumatic events. If it dropped too low, the player would experience ‘sanity effects’, which subtlety altered the environment, causing random, bizarre events to occur. Examples include the television reverting to a blue screen, the volume slowly lowering, the walls bleeding in various rooms, and statues’ heads swivelling to observe the player.

Later popularised by Amnesia: The Dark Descent, these effects were fairly uncommon in 2002, and would come as a huge surprise to unsuspecting players, most of which were utterly duped into believing their games were malfunctioning.

Contributor
Contributor

Formerly an assistant editor, Richard's interests include detective fiction and Japanese horror movies.