10 Awesome Moments That Defined The Nintendo GameCube
6. Eternal Darkness - Sanity Effects
Eternal
Darkness: Sanity’s Requiem – an ambitious psychological horror, released in
2002 – revolves around the central character, Alexandra Roivas as she investigates
the murder of her grandfather, Edward. The story itself is divided between
twelve playable characters – the player controlling each one in turn through a
series of flashbacks – as they attempt to prevent an ancient god from manifesting
himself on Earth.
Most interestingly, the game implemented an innovative 'sanity meter', which decreased as the player was exposed to various factors, including enemies and traumatic events. If it dropped too low, the player would experience ‘sanity effects’, which subtlety altered the environment, causing random, bizarre events to occur. Examples include the television reverting to a blue screen, the volume slowly lowering, the walls bleeding in various rooms, and statues’ heads swivelling to observe the player.
Later popularised by Amnesia: The Dark Descent, these effects were fairly uncommon in 2002, and would come as a huge surprise to unsuspecting players, most of which were utterly duped into believing their games were malfunctioning.