10 AWESOME Video Game Trailers (Then The Game Sucked)

When the trailer is the best part, you have a problem.

aliens colonial marines
Gearbox

The cinematic trailer has been a thing since 3D modelling became less expensive to use and also... far less laughable to behold, for the average viewer. Cinematic trailers are the industry's go-to standard for showing off a game that's still early in development, but far enough along that press hype can now begin.

Everyone knows on some level that these trailers are not indicative of what will be in the actual game, but some are far more deceitful than others. For instance, sometimes the trailer is really good, while the game it's teasing is really, REALLY bad.

It's a really funny experience watching a trailer for a game you now know is trash in hindsight.

Especially when the cinematic trailer kinda actually works on its own as a short film for a MUCH better experience than what came out. These ten trailers had the most glaring difference in quality with the games they were advertising.

10. No Man's Sky

aliens colonial marines
Hello Games

The Trailer

Never let it be said that Hello Games doesn't know how to pitch its ideas. The trailer for No Man's Sky, that first released during the 2014 E3 showcase, promised the entire universe and everyone bought in.

It positioned itself as being essentially Minecraft but on the grandest scale imaginable, a game solely about space exploration and discovery instead of conquest and warfare. Wrapping up with a perfect quote by Carl Sagan, the gaming public was left utterly stupefied by what they'd seen, and thus the wait began.

The Game

No Man's Sky was not a bad game when it was released, and it's only gotten better as the years have gone by. But due to a mix of the usual game press hyperbole that all studios do and other issues such as their entire office FLOODING, the No Man's Sky that came out on August 9th, 2016 was not the game that was promised.

The universe of the original build of NMS was remarkably dry and empty. While there was stuff to do, it was so reliant on the RNG the whole game is built around, that players would go hours without encountering anything.

It was definitely something resembling the game that was promised, and would be eventually delivered in the coming years, but that first impression left a very bad taste in folks' mouths.

Contributor
Contributor

John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?