There are few games that do stealth quite as elegantly as the Splinter Cell series. Yet Chaos Theory managed not only to do stealth incredibly well, but even add a second player to the fray and not have the game descend into a messy, brutal shootout - which is what happens pretty much every time there's more than one human being playing a game. There are seven dedicated multiplayer missions that run parallel to the single-player campaign. This means that the levels are specifically designed for you to work through together, making for one of the most robust co-op experiences on the PS2. Chaos Theory's multiplayer mode sticks to the series' silenced guns by punishing wrong moves and a general unstealthy clumsiness. You need to be in constant communication with your teammate if you want to succeed, otherwise an alarm may sound, shots may get fired, and your mission will fail. The competitive mode offers something a little different too, and includes the disk hunt game mode, in which spies must retrieve disks scattered around the level, and a unique deathmatch mode which pits the stealth-focused spies against heavily-armed mercenaries. The graphics may look quite old-school today, but you'll barely notice seeing as you'll spend much of the game looking through the grainy filter of your night-vision goggles.
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.