It's been nearly five years since Portal 2 proved that a non-combative first-person puzzle game could be a massive hit. Since then we just haven't had enough games taking a similar approach (credit to Antichamber for being a lone beacon in the darkness). Enter The Talos Principle, a first-person puzzler which puts you in the role of an android that's gained consciousness, and is instructed by the booming voice of one 'Elohim' (God, essentially) to travel to different worlds and become enlightened by collecting sigils. Gameplay-wise, this converts to a wide range of puzzle rooms set in interesting environments that cross the ancient with the futuristic. You must avoid gun turrets and drones, while using refractors to create beams of light, fans that propel you into the air, and little tetris-esque minigames, among many other clever little objects to progress. Even if the heavy-going philosophical aspects of the game go over your head, The Talos Principle will still grab you with its incredible atmosphere and complex, rewarding puzzles.
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.