Since their inception in 2005, Klei Entertainment have been one of the most respected indie developers in the business, bringing us classic gems like Mark of the Ninja, Torchlight II, and Don't Starve. Invisible Inc. marks a new direction for the developer, revolving around turn-based gameplay inspired by XCOM, but with more stealth. You control a group of secret agents, each with their own unique abilities that encourage different approaches to tackling the procedurally-generated levels. The endless variety of missions and surprising situations you find yourself in make the game incredibly replayable. While you can technically complete missions once you've been spotted by the enemy, it's the kind of game in which you won't feel satisfied until you're completing every mission completely unnoticed. Getting to this masterful level of sleuthery will take a lot of time that you'll happily sacrifice. Playthroughs of Invisible Inc. are relatively short, and made more challenging thanks to its Rogue-like touches, whereby if an agent gets killed (and not saved by another agent), then they're dead for the rest of that playthrough. Note: At time of writing, Invisible Inc. isn't on the PlayStation Store just yet, but Klei have noted a console version is coming very soon.
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.