Fallout 4 Review It all happened so fast. It feels like the amount of time that passed between Bethesda announcing Fallout 4 and us taking our first baby steps out of Vault 111 into the Boston Wasteland was a mere matter of weeks, possibly due to the whirlwind of hype and excitement that led up to its release. And when we finally got our hands on it, it was wonderful, and everything we'd expected from Bethesda - if nothing more. Fallout 4 is a refinement of the Bethesda RPG, rather than a revolution. Characters, voice acting, quests, and the overall liveliness of the world have improved drastically, making the Boston Wasteland one of the most fascinating and satisfying open worlds you'll ever have the privilege of exploring. It's a world that doesn't necessarily feel 'massive', but which rewards your curiosity and desire to explore with tons of fascinating towns, factories, and vaults. You can forget about the fact that the protagonist is looking for his/her son, and spend months perking up your character to match your exact play style, building settlements, and wandering around in search of adventure. Yet, while Fallout is better than ever, and feels sufficiently like a labour of love with its great characters, world design and awesome little details, it feels shabby in the areas of story and technical fidelity. It's almost as if Bethesda coasted through the game's development in second gear rather than putting their foot to the pedal to really see what they could do with it, which you don't feel was the case with its conquerors in this list...
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.