The role-playing fantasy genre of video games gives players a fantastic amount of freedom, not just to create a character and embody them, but to carve out their own story. While Fable has certainly had low moments throughout its life, there have also been elements of brilliance layered throughout the games, and Fable 2 is an excellent example of the series at its best.
In the second instalment of the property, there is an exciting narrative that has great and significant ramifications for your character and the world of Albion. Still, despite that it is easy not to treat it with priority, as the collection of side quests that the game offers you are just as, if not more, entertaining than this main questline.
The Fable series is heralded for some brilliant humour and deliberately tongue-in-cheek self-awareness, and many of the side missions play into this superbly. Thus they make a wonderful break from the absolute severity of the rest of the game, adding to their appeal.
Whilst the gameplay involved often feels repetitive, the storytelling of the side missions within this game makes them worth completing, and helps to make Albion feel alive and full of character.
Michael is my name, overanalysing comedy is my game!
I’m a Bristol-boy who moved out to Surrey to get his BA and then got his MA from the Guildford School of Acting.
I am your bog-standard freaky geeky lad.