3. Final Fantasy 13-2
"We told you so" doesn't even cover it when it comes to Final Fantasy 13-2. We all should have known a lot better than to trust Square Enix to actually deliver a classic Final Fantasy game after the disappointing exercise in style-over-substance that was Final Fantasy 13. It wasn't beyond redeeming if the narrative was just crafted a little better, but alas, 13-2 is really just an odious extension of the previous game's issues, and we're all the more suckers for thinking they'd actually bother to try anything different. To be fair, it did fix a few gripes; the game is a lot less linear and doesn't force us through a 15-20 hour opening tutorial before the world even begins to open up, but the biggest problem with the last game, the story, is still horrendously incomprehensible. Unfortunately, Square Enix have the misguided belief that most gamers want a narrative that's derived from anime, meaning it's steeped in overwrought emotion, annoyingly chirpy characters and ridiculous hair styles; how about crafting a game with characters who have a basic sense of simple humanity instead? Oh, and then there's all the time paradox related elements that are just too much of a head ache to explain. Time travel rarely works in any fiction, and it definitely does not here.