10 Biggest Video Game Blunders Of 2016
2. Everything About Mighty No. 9
How in the world did everything fall apart so easily Mighty No. 9?
Mighty No. 9 was set to be the spiritual successor to Mega Man fans had always wanted but had never received, and in the end, many wish they hadn't received it at all. It was one of the most successful Kickstarter campaigns for a video game of all time, earning close to $4 million, four times the $900,000 goal.
It even had Keiji Inafune at the helm; lead character designer for the Mega Man series. Everything was there for this game to succeed, but it did the exact opposite.
After three years of waiting and constant delays, Mighty No. 9 was finally released this year, and it felt nothing like the Mega Man successor it was supposed to be. It also looked nothing like the game fans were hoping for. Seriously, go look at the concept art for the game and Beck, the main character, from the Kickstarter campaign. Back then, it had the Mega Man personality and feel, which was eventually was lost throughout development.
What it all came down to was Keiji Inafune's big eyes for the game, he bit off more than he could chew. He tried to develop 10 different versions of the game at once for example.
Four million dollars and three years later, he left fans unsatisfied and with a sour taste in the mouth. And I haven't even mentioned that trailer, oh god that trailer...