10 Biggest Video Game Controversies Of 2014

9. Microsoft's Kinect Backpedal

Remember all the Kinect games from this year's E3? Yeah, us neither. 2014 was finally the year when the industry caught up to, well, common sense, in realising the vast majority of people don't want to control their experiences with motion controls - especially by contorting their entire bodies. With even the Wii U being mentioned in passing these days, it's showing that like 3D movies this sort of gimmickry only lasts for so long before the novelty wears off. For the Kinect though it didn't even work as advertised on day one, not remotely being able to register movements to anywhere near the accuracy shown in the advertisements. It led to some hilariously awful press conferences and demos where developers couldn't get it to work, and even the initial showing of the 'new Kinect' last year was staged to make it look more responsive than it actually was.
So it's no surprise that Microsoft finally had to acknowledge the tens of thousands of middle fingers standing promptly in front of them, doing away with the thing as if it never existed in the first place. A new Kinect-less console bundle was released, motion games were dropped from their lineup, and any mention of voice-controlled anything is about as relevant as the fourth Indiana Jones movie. The only casualties apart from a handful of dreamers who'd convinced themselves the kit actually worked (and Microsoft's original dev team) have been Guitar Hero/Rock Band-creators Harmonix, who were developing Disney's Fantasia: Music Evolved specifically for the device, only to release it to a world hating its core mechanic from the get-go.
 
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.