10 Biggest Xbox Fails Microsoft Wants You To Forget

8. Microsoft Kinect

Sneaking a look over at the runaway success of the Nintendo Wii, Microsoft can't be blamed for thinking to themselves "We can do that". So while Sony went off and made the light-up dildo that was the Move controller, Microsoft went for something a bit more ambitious - and infuriating - in the form of the Kinect. The idea of a motion controller in which you didn't actually need a controller was kind of neat, until gamers realised that this meant they had to get up off their asses and move their arms around like a low-level mime artist, or flap them manically like a skydiver whose parachute failed to open. It utilised advanced camera sensors, a microphone, and plenty of other pricey tech (to the tune of $150), but it just didn't know what to do with them. Before anyone actually realised they didn't want the Kinect, 8 million of the devices were sold within its first two months of release. So far so good, until it became clear that the only games being released for it were family games and fitness trainers that felt like knock-offs of equivalent, more established games on the Nintendo Wii. None of the major publishers were interested (apart from reluctantly chucking in pointless Kinect gimmicks like the referee in FIFA 15 hearing your swearing and punishing you accordingly), and the Kinectshould'vebeen left to fade into obscurity. But Microsoft foolishly refused to throw in the towel, and carted the Kinect out for a comeback attempt just a few years later...
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Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.