10 Books That Would Make Great Video Games
7. Slaughterhouse-Five By Kurt Vonnegut
Undeniably a challenging piece to re-interpret, the story of Kurt Vonnegut's allegorical novel poses a significant task for any team brave enough to try it. For those unfamiliar, Slaughterhouse-Five follows protagonist Billy Pilgrim, from his younger years onward. Billy fought in World War II as an American Infantryman and was a survivor of the allied bombing of Dresden. The book is far more than this description implies as it also follows Billy through time as he travels around his past, present and future. The book moves through the horrors of war to the heights of the science fiction planet Tralfamadore, where Billy ends the story trapped in a zoo being observed by an alien race.
The main selling point of this adaptation would be the juxtaposing settings. A game that moves between historical war epic and science fiction would instantly set it apart from other products on the shelves. Due to this, it would easily garner an intrigued following, allowing the game to be explored and analysed. The game could also propagate an anti-war message, as the original book intended.
It wouldn't be easy, and the developers would have quite a task for themselves, but it would be genuinely thought-provoking and unique.