10 Boss Fights That Play TOTALLY Different To Their Games

1. Branch D’s Final Boss - Drakengard 3

Drakengard 3 Branch D
Square Enix

Drakengard’s setting, plot, and branching endings are pretty batshit crazy and complex before you introduce wild gameplay left-hand turns.

But, of course, we get wild gameplay left-hand turns as well. For most of the PS3 JRPG you’ll be engaging in hack-and-slash combat and aerial battles where you’ll be attacking from a dragon. There are multiple weapon types that can be leveled, ground-based combos to master, and some rail shooter-style missions. You get the gist. What the game never features are super tricky rhythm game sections. Right up until the boss fight at the end of the fourth and final timeline branch, because that’s exactly how this fight goes down.

Basically you’re all of a sudden playing Guitar Hero on Expert 30-odd hours into this JRPG.

Well, guitar hero aboard a giant dragon while slowly rotating around gigantic flower ladies. Players reported the fight was absolutely maddening thanks to the combination of a wildly unreliable camera that’s clearly on the boss’s side, zero checkpoints, the boss absorbing the screen and being the same colour as the rings so you can’t see the rings you need to be hitting, and an absolutely cheap move where the final note you need to hit appears when the screen is completely dark and everyone is acting like the sequence is over. Screw up once and it’s back to the beginning of the eight minute sequence with you. It’s a total troll.

I did say that just because a boss fight plays totally different to the rest of its game doesn’t necessarily make it bad.

This is one of the exceptions. This is just bad.

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Contributor
Contributor

Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.