10 Brilliant Video Games Buried Under TERRIBLE Mechanics

Imagine telling your younger self that one day, the Batmobile would suck.

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Square Enix

There's one solid and consistent universal truth to most video games: They're fun.

No matter what type of gamer you are or how much the community at large disagrees about the industry, we can usually agree that if a video game isn't fun then really, what's the point? Apart from the speed runners of course, those poor souls gave up on fun long ago.

Sometimes a game will come along that has it all: A great story, excellent combat and some pretty beautiful graphics to go alongside. Then that same video game will ruin all of that hard work with a mechanic so egregious that it pulls the rest of the game down to the depths of mediocrity.

Some mechanics are so naff; so shockingly hard to get past that it can sour the entire experience in one fell swoop. It's hard to defend and almost all of them will make you question: Did they even play-test this game?

Whether it's something as simple as a system that can be taken out in a simple patch, or an entire *genre switch* mid game, these games have all in one way or another missed out on going down in history as one of the greats.

10. Legend Of Zelda: Breath Of The Wild - The Durability System

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Nintendo

Durability systems suck. There's no point in trying to deny it, or fight against it. They just do.

So whoever decided it wasn't un-fun enough and jacked the anger factor up to 11 for Legend of Zelda: Breath of the Wild single-handedly ensured that the game would never reach its lofty potential.

The rest of Breath of the Wild is an absolute treat in many ways, and a true lesson to other developers on just how effective good exploration can be. The entire game is about discovery and wonder; running through Hyrule and letting the world reveal itself as you pass by huge and beautiful landscapes.

But eventually there will be a fight, and of course that fight will demand the player uses the cool new sword they just picked up from that chest a bit further back. A few swings in and there's a prompt, a few more and the weapon shatters into a thousand pieces. And just like that all of your hoarding is pointless.

The entire process ensures you never use your best weapons, and in fact just makes most avoid fights because it simply isn't worth their time.

Hard to be heroic when all of Link's weapons are made of glass.

Contributor

The worlds leading expert on just what the hell anything means in Metal Gear Solid.