10 Brutally Honest Confessions Of A Bethesda Fan
4. Looking At Bethesda As A Whole
Looking at Bethesda as a publisher now, you can really start to appreciate a lot more than just 20 years of The Elder Scrolls and Fallout.
We have DOOM, which was and still is praised for its technical achievements and fun combat, as well as the Dishonored franchise, which is without a doubt my favourite thing Bethesda has ever touched, and I’m glad Dishonored 3 isn’t coming any time soon. There's also the smaller Fallout Shelter, which is still the best mobile game I’ve ever played, and the list goes on. From Prey, an immersive sim not in space, not too unlike Dishonored, with a heavier focus on alien species, and Wolfenstein, which we’ll get to.
Incredible developers such as Arkane, id Software and MachineGames, to a degree, are the reason why I still hold onto a slither of hope for Bethesda as a whole. The publisher having green-lit and supported legitimate masterpieces that innovate in their field, particularly the games mentioned above.
From there, you can have hope for future titles like Doom Eternal and we can strongly, loudly ignore the disappointment that was Wolfenstein: Youngblood.
Hell, they’re even investing in board games for both Fallout Shelter and Dishonored, keeping the IP very much alive in between bigger releases.