10 Bullsh*t Video Game Mechanics You Had To Go With
6. A Broken Enemy Detection System - Splinter Cell: Pandora Tomorrow
Another awkward growing pain of the stealth genre - how to make sure you're playing efficiently, and not just leaving bodies everywhere in your pursuit of the next quest marker?
Well, the otherwise solid and recommendable Splinter Cell sequel, Pandora Tomorrow, had an idea... and it can often make you restart entire missions.
See, Splinter Cell has a light meter, and as a way to - in theory - make sure you were hiding bodies effectively, Pandora Tomorrow does a background check on unconscious enemy placement and the location of the darkest areas in the level, then raises the alarm if the two don't line up.
The huge problem, is you could've stuffed a guy down an alleyway where no one would find him, maybe launch someone off the side of a cliff or drown them in a river - things the scan couldn't account for, and all things that still give you a red mark.
Three checks and it was back to the beginning - something that when the game does this process in between checkpoints, means you could end up with a broken save where the only recourse is to try again.