10 Changes All Future Pokémon Games Need To Make

8. Simplify The Features

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Nintendo

Most gamers are familiar with the developers who can't seem to get a hang on what features worked and what didn't. With each new game, the opportunity to innovate battles and mechanics are taken, and some hit, and some miss.

Mega Evolution was a rare moment of brilliance, and the way it changed the course of competitive battling with its logical but inventive progression was a remarkable success, but not everything has landed in the same way.

These evolutions were accompanied by myriad other tweaks that didn't bring the same energy to the games. Sure, capturing Pokémon gives experience points now, and Pokémon Amie worked to some degree if you enjoyed the minigames, but the new styles of battle (like the boring Horde Battles or annoyingly hard Sky Battles) failed to make an impact.

It would be preferable if they made the features less intrusive, only giving tutorials if players agree to them, unlike Secret Bases, forcing the player to go through them to continue the game.

Making the games as straightforward as the player wants is important, and they can do so by scrapping any confusing or unnecessary changes, tweaking the games more gradually.

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