10 Classic Games That Wouldn't Be As Popular Today

9. Time Crisis

Time to attack the favourite game of my childhood! Time Crisis was released in arcades in 1995. It was then released on the PlayStation in 1997 with the G-Con 45 controller alongside it. Time Crisis received very positive reviews and was the start of the long running, successful Time Crisis game series. Although it pains to say, if Time Crisis was released now, it would not even leave a mark on the gaming industry except a trail of bad reviews and laughs behind it. The premise of Time Crisis would still be exciting. I still believe the idea of having a light gun shooting arcade game in your bedroom is exciting and could easily be a best seller in the current gaming market if priced appropriately. The main issue with Time Crisis would be that it was developed to be an arcade game. Due to the fact that players are standing playing them, for profit maximisation reasons and to keep development time down, Arcade games are short and have a rapidly increasing difficulty level. They have short levels and very simplified physics to significantly flatten the difficulty curve and to make the controls easy to grasp. Modern games are nothing like these and would not please today's gaming market. Ports of arcade games would fail today, and that includes Time Crisis. Time Crisis, as per usual with Arcade games, is short. It has a lot of replay value but is still a short game with both the stories capable of being finished in under two hours combined. This, as mentioned numerous times before, would not justify a purchase in today's gaming market. Gamers expect games of decent length in exchange for their cash, especially as games are now a lot more expensive (although I do not know if this is still true with inflation taken into account). Time Crisis also has a time limit throughout the game, with each stand-off between the player and enemies needing to be completed quickly otherwise the game will end. This forced the player to rush and not take their time. Time Crisis also has repetitive game-play in term of modern standards. With very little variety in enemies and only being able to use a single weapon throughout the entire game, current gamers would get bored easily and quickly invest their time in another available game. Time Crisis also lacks a strong narrative. Another common fact about arcade games is that they have a simple story with its only point being to justify the game-play. This means that Time Crisis does have a story but it is not a main point in the game. This would be criticised by today's gamers and critics. Time Crisis is also missing some now-standard features. The absence of online options and the absence of coop game-play would be picked upon. Although, these features would almost certainly be implemented in a current generation Time Crisis game. The cost that Time Crisis would now be sold for would also alienate a large portion of the gaming market in today's economy.
 
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I am a Computer Games (Art and Animation) student who is very passionate about gaming. I have grown up playing, analysing and making video games. I'm interested in all types of gaming. Although, I make it seem like it so, gaming is not my entire life! I enjoy drawing, photography, learning, reading, golf, snooker, travelling and (of course :p) spending time with my other half.