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10 Common Misconceptions About Accessibility In Video Games

In a handy list format, for ease of access.

FromSoftware

Accessibility is a topic that’s only going to get more and more prevalent and important as time goes on.

What, you thought human hardship and physical disability was a flash in the pan-type deal?

Recently, however, I’ve noticed a truly disturbing trend of slamming accessibility on social media, as if it’s something to be demonised, or even feared. Why have we reached this point?

I am, personally, disabled. Though my disability isn’t a severe one by any stretch of the imagination (grade 3 osteoporosis - think of my bones as being like Cadbury Crunchie), it does inhibit my ability to do certain things, and that includes long stretches of playing particularly stressful games.

(By the way, I did finish Sekiro, and no, I didn’t find the lack of accessibility options “refreshing” - I found it tedious having to stop playing every 30 minutes whilst my wrists stopped being inflamed. Why do people keep insisting that I should enjoy “the satisfaction” of getting through a video game despite the physical pain?!)

But, maybe you are one of those people! Maybe... you believe one or more of these misconceptions about accessibility in video games?

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Contributor
Contributor

Hiya, you lot! I'm Tommy, a 35-year-old game developer living in Gateshead (not "Newcastle", never say "Newcastle"). I've worked on Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and suffer fools gladly.