10 Common Misconceptions About Accessibility In Video Games

9. Accessibility Options Create An Unfair Multiplayer Space

Sekiro Shadows Die Twice
Valve

You know what makes you a total loser? Playing online whilst using an aimbot.

Playing a game of Counter Strike and you’re locked on to KillaBluntzz420 for the whole five minutes and still have the nerve to gloat about your win in the chat window afterwards? Not cool.

However, is the situation any different if your opponent has a neurological condition and can’t move the mouse rapidly? Or what if they have a motor dysfunction and need a little software/hardware-based helping hand to assist with that aim?

The huge difference? The first individual is just being a a-hole and getting an unfair advantage, whilst the latter wants to get onto a relatively level playing field with their peers.

There’s quite a distinction between wanting to outright cheat, and wanting to have the option to compete at a mechanically-similar level.

”Well, if there are options there, some people will just abuse them!” Said one angry Redditor, perpetually replete with rage. Well, my furious friend - perhaps you have more of a problem with bad people that abuse power than you do with options to facilitate the needy and differently-abled?

Something to think about.

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.