10 Confusing Video Game Levels We NEVER Want To Play Again

8. Rug Ride - Disney’s Aladdin

aladdin game
Disney

Since we’ve covered painful water levels we may as well give fire a look in too and if your childhood wasn’t marred by the pain of experiencing The Water Temple, I bet this one is going to ring a bell. Disney’s Aladdin was released in 1993 on the Sega Genesis and SNES to the collective joy of Aladdin and video game fans everywhere. Interestingly, though, we’re only talking about the Genesis version here because the SNES version was a lot easier.

It must have seemed like an obvious buy for parents around Christmas time, what with being able to play a game infused with the joy of Disney, but it turns out they decided to make the game really freaking hard.

One particular level, Rug Ride, had plenty of young players in tears as Aladdin on the magic carpet, trying to fly away from a very fast, very threatening lava surge in an inhumanely fast auto scrolling level. This one hurt largely because the game is programmed with such a small window of success that you had to pull everything off pretty much perfectly lest Aladdin be toasted to a crisp.

Genie would give you blink-and-you’ll-miss-it instructions of where to go next to avoid bumping into platforms as you go and if you think you’ve made it the jerk throws you a question mark at the end so it’s just luck as to whether you’ll stumble at the last hurdle. A lot of players learned about cheat codes because of this game.

Given anybody who played this one probably already poured hours of their life into trying to get through this level I think we can all agree we don’t want to play it again.

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Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.