10 Critically-Acclaimed 2013 Video Games (With Major Gameplay Flaws)

6. The Disastrous Free Aim System - Grand Theft Auto V

Grand Theft Auto V was one of the most anticipated titles of 2013, luckily living up to all of the hype surrounding its release. The game world of Los Santos is a vast one, populated with people, things to do, places to see, and shenanigans to get into. Making the experience even grander, this time around you got to play as three menaces to society instead of just one. Everything about Grand Theft Auto V seemed to scream BIGGER. Everything had to be bigger, and so it was. With improvements like a better checkpoint system, a well fleshed-out story told with three characters, even better writing, a larger world to explore, and thrilling missions, it's no wonder that GTA V is considered many people's game of year. Because the overall game is so polished and well designed, many people might have been able to overlook the somewhat disastrous free aim system. GTA V has three different control schemes for shooting: lock on, auto aim, and free aim. Lock on and auto aim do a pretty decent job of snapping to the nearest target for your shooting convenience, but players who consider those modes an easy crutch will want to try out the free aim system. However, it's not without it's flaws. In free aim, the cross hairs aren't always there, and the problem comes in when you pull out your weapon. Since there are no crosshairs on screen, you have no idea where the weapon is going to be lined up when you pull it out. Also, when it comes to aiming down sites, even if you do line up your shot correctly, once the aiming down actually occurs, your aim will zoom into a place slightly off from where you lined it up, causing major problems.
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Brittany Gadsden has lots of hobbies. Like playing video games. And...reading about video games. And...writing about video games. She swears there's more, but she's too busy playing video games to really elaborate.