10 Cruel Tricks Video Games Played On Co-Op Players

9. Making Players Fight Over Loot - Borderlands 2

A Way Out Ending
Gearbox

Though Borderlands 2's four-player co-op multiplayer was widely praised by critics, players absolutely loathed the game's bizarre shared loot system.

After felling a large boss, for example, the resulting loot would be left for players to divide by themselves, rather than giving each member of the party their own walled-off loot.

Human nature being what it is, even good friends playing together would try and pilfer the best legendary loot before anybody else could, as made for a hugely frustrating experience - especially if you were a sniper in position far away from your targets.

Gearbox claimed that the shared loot feature was a design choice intended to encourage co-operation, yet it was ultimately hilariously naive to expect people - especially randoms on the Internet - to be courteous about basically anything.

Thankfully they listened to the vocal feedback for Borderlands 3, with each player getting their own singular loot drop during co-op play, prompting the game's art director Scott Kester to proclaim, "No more loot ninjas!"

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.