1. Gone Home
I dont see too many folks denying the artistic integrity of video games nowadays, but those that still are would probably faint into a coma after playing Gone Home. Without spoiling anything yet, if during the days of Sonic you told me that one day, a group of four developers would create a mature and passionately written story centered on this subject material, I wouldnt have known to what to say. Gone Home is essentially a game devoid of any traditional gameplay whatsoever, and focuses on a young girl named Kaitlyn returning home from an extended leave. As you scrounge through the mysteriously empty house, you will find various diaries and audio logs that piece together multiple stories regarding the family.
SPOILERS FOLLOW Its the fact that the central focus of the games plot revolves around Kaitlyns sister Sams uncertain sexuality which evolves into certain lesbianism. The story then fearlessly showcases the adversity that the lifestyle can create from friends and family. A game tackling such heavy subject material without enemies to fight or anything else to shy away from sending this poignant message is unprecedented, and The Fullbright Company deserves massive recognition for crafting an emotionally riveting video game around it. Its an absolutely beautiful game and one that has driven the industry significantly further in terms of artistic ambition. Everyone should at the very least give the game a shot. Furthermore, pure brilliance in game design is the only way possible to describe the ending. Did we miss any of the most cruelly overlooked games of 2013? Got another suggestion? Add your own to the comments section below, or read on with the
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