10 Cut Fallout Enemies Designed To Give You Nightmares

Thought the Fallout universe was terrifying already? Wait until you see what could have been...

Swan Concept Art
Bethesda

Since the first game arrived in 1997, the world of Fallout has become one of the most richly built in gaming, full of backstory and characters that link the games, a consistent timeline, and a variety of creatures, humans, and robots to pit yourself against.

Compared to what other enemies were never fully developed for the games, however, some of the ones we experienced may as well be pussycats.

There is always a ton of cut content for AAA games - ideas that just didn't work, characters that the design never gelled for, even full missions that were removed for gameflow. When you add in the massive amounts of concept and promotional art for these games, often featuring incredible ideas that sadly never make it to the finished product, most major games have tons of extra material tucked away.

When you combine this with the fact that the Fallout series is meant to portray a dark, often terrifying, post-nuclear world full of things who live only to kill you in lots of nasty ways, it's no surprise that there are amazing enemies that haven't seen the light of day.

Which, in some cases, is a good thing, as the creators of these beasties had some very active - not to say twisted - imaginations.

Let's check out some of the nightmare Fallout enemies still lurking in hard drives and on sketch pads, waiting for their chance to attack unwary Vault dwellers.

10. Sentient Octopus / Sea Creatures - Fallout 4

Swan Concept Art
Bethesda

Given how large Fallout 4 already is, it was inevitable that not everything on the drawing board would make it to the game.

A full quest called '20 Leagues Under the Sea', involving the underwater Vault 120, just off the coast of Nahant, was cut. While there is little available detail about the mission, it would have involved the Institute, hydroponics, and mutated sea creatures (like the mutated dolphins whose carcasses are scattered through the game's shorelines.)

There are a few intriguing bits about this mission:

- You would have had access to a harpoon weapon long before one eventually appeared in Far Harbour

- Todd Howard said it would have involved a 'Bioshock-style' vault

- It would have involved fighting a massive, sentient octopus that lived around the Vault

It always seemed odd in the 3D Fallouts that despite being full of underwater monsters, you could never be attacked while underwater. The thought of diving into a lake to retrieve a set of Power Armour or a loot box, only to look up and see a Mirelurk King or mutated dolphin coming at you (or, worse yet, not seeing it as you get blindsided in the murky water) gets the heart racing.

Imagine the encounter with a massive octopus - underwater with limited movement, having to watch your air, wondering where the next attack was going to come from...

Truly a lost opportunity.

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