10 D*ck Move Video Game Achievements Made By Developers

3. Dead Rising

Red Dead Redemption Achievement
Capcom

Willamette, Colarado.

A quiet, scenic town, whose only distinguishable feature is a giant shopping mall in the centre of town. The setting for the 2006 (open world?) zombie action-survival game, Dead Rising.

With an obvious influence from the 2004 horror film, Dawn of the Dead, developers Capcom struck gold with this IP, with players gushing over its lovingly cheesy b-movie-esc dialogue and voice acting, and unbelievable processing ability of having hundreds of moving bodies onscreen at once.

The game had multiple modes, unlocked by completing the main story. These weren't difficulty related modes, rather different ways to experience the game. One in particular, was and infinite mode, a way to experience Dead Rising as an all-out survival experience, with all psychopath/bosses spawning at the same time, and food and items not respawning after use.

This brings us to the infamous 7-day Survivor achievement. A 14 straight hour gameplay experience, which tasked the players with playing a near perfect, pre-planned run of the game, knowing where to hide for periods of time, where to collect food from, and which psychopaths to butcher at the right times.

No saving. No pausing. No reloading after dying.

This takes the word, commitment to a whole new stratosphere. With every achievement in the game earning 20G, this will not feel like a worthwhile reward for the countless efforts and wasted days required to unlock this. If you have this one, then congratulations, you are the butt of a Capcom joke that proves we gamers will do anything just for the Gs.

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Born into high expectations and ultimately subverting them. Refuses to admit Pop Punk is dead and is known to play a video game from time to time.