10 Demos That Made You AVOID Video Games

7. Too Human

Forspoken game
Silicon Knights

Originally planned to release on the original PlayStation in 1999, Too Human shortly changed platforms to the GameCube in 2000.

Already mired in development hell, the rights were then purchased by Microsoft as an Xbox 360 exclusive. After being developed for three different consoles, the game finally released in 2008 to a unanimous shrug from gamers and critics alike. It was the subject of a lengthy legal battle between developer Silicon Knights and Epic Games too, as developers of the Unreal Engine, which resulted in Silicon Knights being ordered to recall and destroy every physical copy in stores.

Set in the world of Norse mythology, except that everything is robots, you play as the god Baldur fighting waves of generic enemies while finding loot, levelling up - the basic RPG stuff. Combat was bafflingly tied to the right stick, which meant that almost all you could do was point it at an enemy and watch Baldur's attack animations.

For a game this troubled, overhyped and underwhelming, you can easily argue that releasing a demo at all was a bad move. That said, it's good for us that they did, because it allowed us to see what a dud it was after all that drama.

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At 34 years of age, I am both older and wiser than Splinter.