Man, those Legend Of Zelda games are awesome, right? The story may be a pretty standard fantasy bildungsroman narratives about a young dude with pointy ears called Link realising he's actually all that, donning a green cap and getting sent off into the world to either retrieve the Triforce or Princess Zelda or both. Along the way he slowly upgrades his arsenal of weapons, skill set, and possibly even his height and age if you plump for the Ocarina Of Time version. That means, for the most part, the endings of the Zelda games are Link saving the world, vanquishing the ultimate evil, getting the girl, yadda yadda yadda. All is as it should be. You get that feeling of accomplishment you were expecting. Yeah, you didn't get that with the Game Boy edition in the series. The Legend Of Zelda: Link's Awakening is the fourth installment in the saga, and the first handheld game to boot. It's also one of the few to break away from the traditional narrative and see Link not in his usual Hyrule setting with Zelda and the Triforce and all, instead seeing our hero stranded on Koholint Island, a place guarded by a creature called the Wind Fish. You go through all the usual Zelda rigamarole of solving puzzles and avoiding chickens and at the end, once you've conquered these various challenges, you wake up after the Wind Fish reveals it was all a dream. Which is the sort of ending we were warned off writing, oh yeah, in primary school. Because it is the worst and basically renders everything that happened totally null and void.
Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/