10 Disastrous Video Game Sequels That Forgot What Fans Want
9. Splinter Cell: Conviction
This franchise was always built on stealth. Sure there were forced action sequences along the way that brought Sam out of the shadows, but for the most part, creeping around or outsmarting the enemy is what made Splinter Cell stick with fans.
Five games later, however, and Ubisoft just didn’t think this was enough anymore. Yes, we are counting Splinter Cell: Essentials for some reason. That was a stealth game at least, but with the release of Convictions in 2010, Splinter Cell was trying to leave that in the past.
Now Convictions is by no means a bad game, it just cemented the shift in years to come with the overly action-oriented Blacklist. Unfortunately, this is where stealth as a viable genre started to die and that was all because Ubisoft wanted to sell us something else instead.
All thanks to automatic headshots, something Ubisoft would become obsessed with in the future. Mark and Execute was a sexier thing to sell than creeping around in the shadows apparently.