10 Disturbing Gaming Moments You Just Went With As A Kid

9. Max Payne's Blood Trail Levels

Although Remedy's first two Max Payne games easily rank as some of the greatest third-person shooters of all time, dripping with a noir-influenced atmosphere that makes them both easily replayable, the first in particular tends to get mentioned a lot for a level that remains ridiculous to describe today, yet was even more infuriating to play at the time. Essentially trying to represent Max's inner torment at not being able to save his infant child from a home break-in that resulted in her death, it manifested in the game as you being in a pitch black room, essentially walking a bloody tightrope towards the pained screams and cries of the child itself. Not the most mechanically playable of scenarios, is it? Wandering just a little to the left or right meant a swift retry and reboot of the baby's audio, and that's not to mention there were two of these 'missions' in the full game, both without the barest hint of a checkpoint. It was overwrought, narratively-experimental game design at its finest, but that also meant it was absolutely impossible to get through in one try.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.