10 Dumbest Reasons Video Games ALMOST Got Cancelled

9. Too Similar To Diablo - Fallout

No mans sky normandy
Bethesda

Fallout didn't start out as the post-apocalyptic role-player we're all familiar with today. Initially, it was a game engine based on the table-top playing system, GURPS.

While head producer, Tim Cain, worked on the project, he hit some major snags. After Interplay attained the licensing rights for two Dungeons & Dragons franchises, it looked like GURPS was finished. Because D&D is the pinnacle of tabletop games, it was more sensible for the company to focus all their energy on that, rather than a lesser-known IP. However, Cain had faith in GURPS and so, refused to back down.

But the problems didn't stop there. Around this time, Blizzard released Diablo, cornering the RPG market on PC almost overnight. Interplay immediately terminated the licensing for GURPS, believing the inferior role-player had no chance of competing.

Rather than going quietly into the night, Cain reworked his entire game into what became known as Fallout. In order to do this, he and his co-designer, Christopher Taylor, had to redesign and recode everything... in one week.

Even though Fallout didn't sell as well as Diablo, it was recognised for its potential, allowing it to spawn many sequels and spin-offs.

Contributor

James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows