3. A Sliding Management System
Often times players are relegated to being Goldilocks in The Three Bears childrens story. They never seem to get what they want in one game, and instead have to play several games to enjoy one aspect of a game here and another there. Star Trek could combat this issue by implementing a sliding management system. Is the player a detailed micromanager that has to control every single aspect of the game and its characters? Then they adjust the slider accordingly so that every decision requires their input. What about the player that just wants to shoot stuff without all the pretense? Well they would adjust their slider to allow the computer to manage none essential issues like character development, combat scripts and tactics. This would allow the player the option to let the computer research and implement upgrades, create weapons and apply training, or take the wheel and be creative. Or simply oversee the different projects and approve or disapprove the various efforts. Not enough games provide the player the ability to customize their own experience.