10 Essential Ways To Make The Perfect Star Trek Video Game

3. A Sliding Management System

bmUploads_2013-02-25_1643_Star-Trek-VG_Feb2013_019-600x300 Often time€™s players are relegated to being Goldilocks in The Three Bears children€™s story. They never seem to get what they want in one game, and instead have to play several games to enjoy one aspect of a game here and another there. Star Trek could combat this issue by implementing a sliding management system. Is the player a detailed micromanager that has to control every single aspect of the game and its characters? Then they adjust the slider accordingly so that every decision requires their input. What about the player that just wants to shoot stuff without all the pretense? Well they would adjust their slider to allow the computer to manage none essential issues like character development, combat scripts and tactics. This would allow the player the option to let the computer research and implement upgrades, create weapons and apply training, or take the wheel and be creative. Or simply oversee the different projects and approve or disapprove the various efforts. Not enough games provide the player the ability to customize their own experience.
Contributor
Contributor

Dante R Maddox got started in writing about pop culture in 2007. He developed his conversational style majoring in English and minoring in speech communication, his desire to write as if he were speaking to the reader face to face was the bane of many professors. An odd blend of geek cred and regular fella chic', you're just as likely to end up talking about baseball or politics as you are about comic books and movies (just don't mention Tucker Carlson, you are addressing the man who will go to jail for assault in the future after all). He wrote a book called The Lineage of Durge that's available on Amazon for a small amount of money, he's writing a second while acting as Editor-in-Stuff over at Saga Online Press, there is a graphic novel expansion of his book series also in the works as well as continued development of his cheesecannon, one day Canada...one day (Seriously, a piece of ham, you slice it up and now it's bacon?!?!? I say thee nay!!!)