Making a video game that is fit for legendary status amongst the gaming community is certainly no walk in the park. Unlike other forms of entertainment, video games have to find a way of pulling together everything from each and every musical score and animation, to writing in a storyline that fits the tone of the game and brings out the best in its characters.
It's essentially a process of blending in a whole host of skills from the world of entertainment into one single release and praying that it goes down well with fans and critics.
So often, producers and executives don't seem to understand how demanding getting all of these things implemented can be on a design team, chucking at them unrealistic deadlines and ridiculously small budgets for their work.
With so much work required, it's natural to stumble across a moment in a game where a player can instantly tell that the creative juices ran a bit dry in the office, or the time or budget restraints began to catch up with a team. From unfulfilled characters and villains, unpolished features and visuals, and straight up lazy inclusions to a franchise, here's our take on ten exact moments when video games stopped trying to push the boat, and instead gave up completely.