10 Exact Moments Video Games Stopped Trying
7. Making A Third Ezio Game - Assassin's Creed Revelations
At one point, Ubisoft's Assassin's Creed series was the most famous video game franchise in the world. The introduction of the charismatic Ezio Auditore and improving controls and visuals led to huge sales and critical acclaim for both Assassin's Creed II and Assassin's Creed Brotherhood.
By the time Brotherhood came to an end, it was clear that interest in the familiarity of the Ezio games was coming to an end. The next game in the series, Revelations, was released in 2011 and it was clear that Ubisoft just weren't trying as hard to be creative as they had been before.
Besides the new hookblade, a few ziplines, some bomb crafting and a terrible Den Defence mode, there really wasn't anything in Revelations that felt like Ubisoft were really trying to push the boat out and create something truly memorable with.
Assassin's Creed III and Unity might have been lower points in the overall quality of the franchise, but at least they were genuine attempts at bringing something original to the series. Revelations just felt like a quick rehash of the same formula of what had come before.