10 Exact Moments Video Games Stopped Trying

8. No Challenge Mode?? - Fifa World Cup 2010

Though EA's Fifa series has become known for being light on the content and heavy on microtransactions in recent times, their special World Cup games have always been a noticeable distinction to the rule.

The '98 and '02 editions were some of the best games of their time, allowing players to realise their dreams of leading their country to glory at the world's most prestigious football tournament. The '06 edition went even further, adding in legendary players, special accessories and customisable tournament options, as well as a unique mission mode where players could take the reigns of teams during real-world scenarios and play through a series of unique challenges.

The follow up to this absolute classic was the 2010 edition, released to coincide with the World Cup that year. However, instead of the plethora of legendary players, accessories, modes, and customisable features, players were given a game that felt only half-finished. There was no qualifying modes, no improvements in mechanics or visuals and, worst of all, no challenge mode.

This was the last standalone Fifa World Cup released, and marked the point at which EA stopped trying to go the extra mile and put high quality content first.

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Horror fan, gamer, all round subpar content creator. Strongly believes that Toad is the real hero of the Mario universe, and that we've probably had enough Batman origin stories.