10 Exact Moments You Realised Games Had Wasted Your Money
8. The Unsatisfying Combat - Paper Mario: Origami King
Even though the Paper Mario is beloved, there's no doubt the series peaked with the second instalment, Paper Mario: The Thousand-Year-Door. After a string of lacklustre follow-ups, the fanbase was praying Paper Mario: Origami King would revitalise the flat adventure saga.
To be fair, the Switch exclusive has many creative ideas involving bending and contouring paper to solve puzzles and open new areas. (Also, riding around in a boot is surprisingly addictive.) However, Origami King made two fundamental flubs, both of which are evident during the first fight.
Firstly, there's no levelling up system whatsoever. In principle, role-players should get boring quickly since the bulk of the gameplay involves having hundreds of enemy encounters. That's why it's vital to reward the heroes with experience points upon every battle, since they'll feel like they're constantly making progress.
But since this system was pointlessly removed from Origami King, players will just try to get from point A to B as soon as they can.
Sadly, there's a bigger problem. Though Super Mario is renowned for his accessibility, the combat here is bafflingly convoluted. Rather than fighting in a straight forward bout, enemy encounters take place in a concentric battlefield. Each inner circle must be rotated to line up the enemies and maximise combos. As a result, you need to be fully switched on in every battle, since a single mistake can result in Mario's defeat.
Also, understanding this mechanic doesn't come natural to some players. If you're one of those sorry few, playing through Origami King is a nightmare.