10 Exact Moments You Realised Games Had Wasted Your Money
7. The Vehicles - Banjo-Kazooie: Nuts & Bolts
After Rare was acquired by Microsoft, there were concerns what would happen to the IPs the company made under Nintendo. Although Banjo-Kazooie was one of Rare's heavy-hitters, there was little word about a follow-up after the Microsoft purchase. For this reason, it looked like the adorable platformer could become a relic of the past.
So, when Banjo-Kazooie: Nuts & Bolts was announced, things seemed promising. And based on how the threequel opens, it looked like another solid adventure for the loveable bird and bear.
About ten minutes in, the titular pair are informed they must ride a vehicle to reach their next destination. At first, this doesn't sound like a big deal.
But after entering the first level, it's made unmistakably clear that driving and constructing vehicles plays an integral role in the gameplay. Banjo-Kazooie has always been a platformer first and foremost, so it seemed forced to incorporate this left-field mechanic.
Now, that's not suggesting a platformer centred around building and driving automobiles is a bad idea. (It worked fine in The Legend of Zelda: Tears of the Kingdom.)
But it becomes a problem when the vehicle sections aren't fun. Not only is the vehicle editor tedious and needlessly complex, every car, plane, and boat is difficult to control.
Even though Nuts &. Bolts had potential, throwing in this jarring mechanic caused the franchise to crash and burn.